NVIDIA DLSS 3.5 Ray Reconstruction Support Is Now Available in the RTX Remix Open Beta

Francesco De Meo
NVIDIA DLSS 3.5

NVIDIA DLSS 3.5 Ray Reconstruction support has been added today to the RTX Remix open beta, allowing developers to increase the quality of ray tracing.

The introduction of Ray Reconstruction support to the amazing modding tool by NVIDIA, which can be used to implement ray tracing in older games, follows its addition in Portal with RTX last month, which brought considerable visual quality improvements. From today, the same improvements can be easily implemented in all RTX Remix mods with little input from the developers, as the AI model powering Ray Reconstruction has been trained on a variety of scenarios and can adapt automatically.

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Besides NVIDIA DLSS 3.5 Ray Reconstruction support getting added to the RTX Remix open beta, NVIDIA introduced new Toolkit and Runtime enhancements, including better RTX Remix performance on Steam Deck and Linux AMD users, improved consistency of distant lights, multiple enhancements that streamline the texture tagging process and more. You can find the full list of improvements below.

  • Mod developer “pixelcluster” improved how well RTX Remix mods run for Steam Deck and Linux AMD users, thanks to optimizations for RADV drivers
  • Mod developer “mmdanggg2” made improvements to the consistency of distant lights, making them update properly when changing or reorienting them
  • Mod developer “jdswebb” made improvements to how terrain baking and other features work with games that use a left-handed coordinate system
  • Mod developer “xoxor4d” made several improvements that streamline the texture tagging process, which is essential to properly setting up a game with RTX Remix
  • Mod developer “xoxor4d” also added an option to use AABBs to differentiate instances, and therefore track them better across frames. For gamers, that means less ghosting and flickering for animated objects and skinned meshes in motion.

The latest RTX Remix release notes, which include more details on NVIDIA DLSS 3.5 Ray Reconstruction support, can be found here.

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